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Devlog
Patch 0.7.0
April 27, 2022
by
Sleipner Games
#patch
Replaced all ground tile sprites Improved shadow calculations Resaved levels, some with very minor (visual) changes Fixed issue with object sort order not being consistent Fixed issue with push animat...
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Patch 0.6.3
April 15, 2022
by
Sleipner Games
#patch
Fixed issue with water beams colliding with multiple objects at the same time Fixed issue with moving platforms sometimes clipping through solid tiles Fixed issue with beams pushing moving platforms i...
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Patch 0.6.2
April 01, 2022
by
Sleipner Games
#patch
Added back the Front Layer - mostly decorative objects that are drawn in front of the player character Added several front layer decorative objects, both for modifying tile surfaces and for standalone...
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Patch 0.6.1
March 01, 2022
by
Sleipner Games
#patch
It was time to update the player sprite (it was four years old!) and put some more oomph into it, so here comes a brand-new set of animations for familiar movements - and three new ones! In addition t...
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Patch 0.6.0
December 17, 2021
by
Sleipner Games
#patch
General Optimized the collision system Cracked ice blocks now starts cracking as soon as you collide with them instead of being dependent on object order Added fancy physics-based water particles Adju...
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Patch 0.5.1
November 12, 2021
by
Sleipner Games
Merged game (campaign) files and level files into one single binary file for non-custom levels New file format for games (campaigns) Added support for custom overworld locks with various requirements...
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Patch 0.5.0
October 15, 2021
by
Sleipner Games
#patch
This patch changes save file data. It is recommended that you backup your save files before updating. Overworld refactor for further updates (could result in new bugs) Overworld map visuals updated, n...
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Patch 0.4.5
September 20, 2021
by
Sleipner Games
#patch
You can now buffer inputs from respawn animation Spawning on the ground no longer lets you roll instantly (this gave no speed advantage) Game end screen now contains number of completed levels and num...
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Patch 0.4.4
August 27, 2021
by
Sleipner Games
Continue loading shaders even if one fails to load Dark world shader adjusted to (hopefully) run on more systems Improved precision for the timer when displayed (the last digit may change by 1 in some...
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Patch 0.4.3
August 13, 2021
by
Sleipner Games
#patch
Links to EULA and editor wiki now correctly route to alkaligame website. Added victory sound Music pauses when the window loses focus No Save Mode is now more visually distinct from save files Mass on...
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Patch 0.4.2
August 06, 2021
by
Sleipner Games
#patch
Key bindings for actions added to tutorial Mass display now ticks down damage Room transition changed from linear 1s to S-curve 0.6s Fixed screen flicker during fadeout after death Added log file log...
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