Patch 0.6.2
Alkali » Devlog
- Added back the Front Layer - mostly decorative objects that are drawn in front of the player character
- Added several front layer decorative objects, both for modifying tile surfaces and for standalone use
- Only objects that can be placed in the current layer are now shown in the level editor
- Changed secret tiles from being a tile type to being part of front layer. This also enables all tile types to be secrets. Custom levels made before this patch with secret tiles need to replace those tiles using the new method
- Updated all levels with decorations
- Fixed player always being in thier teeter animation on moving platforms
- Fixed moving platform interaction with water beams and water
- Moving platforms and water beams no longer updated during respawn animation, ensuring consistent placement
- Heavily optimized water and removed several visual bugs. Water shader should now run smoothly on most machines
- Fixed issue with end credits not playing after finishing the main campaign End credits now only plays once per save file, instead of after each victory condition (final level, all levels, all diskettes)
Files
Alkali-Windows-64bit-v0.6.2.zip 95 MB
Apr 01, 2022
Alkali
An explosive precision platformer!
Status | Released |
Author | Sleipner Games |
Genre | Platformer |
Tags | 2D, Difficult, Fast-Paced, jumping, Level Editor, Physics, precision-platformer, Singleplayer, Speedrun |
Languages | English, Swedish |
Accessibility | Configurable controls |
More posts
- Patch 0.7.0Apr 27, 2022
- Patch 0.6.3Apr 15, 2022
- Patch 0.6.1Mar 01, 2022
- Patch 0.6.0Dec 17, 2021
- Patch 0.5.1Nov 12, 2021
- Patch 0.5.0Oct 15, 2021
- Patch 0.4.5Sep 20, 2021
- Patch 0.4.4Aug 27, 2021
- Patch 0.4.3Aug 13, 2021
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