Patch 0.6.3


  • Fixed issue with water beams colliding with multiple objects at the same time
  • Fixed issue with moving platforms sometimes clipping through solid tiles
  • Fixed issue with beams pushing moving platforms into ceilings
  • Fixed issue with moving platforms behaving weirdly while on the water surface
  • Fixed issue with moving platform spawners desyncing during respawn animation
  • Fixed issue with moving platforms sometimes not getting properly accelerated by water beams
  • Fixed issue with moving platforms deloading their hitbox in some cases
  • Fixed issue with collision with moving platforms when falling down and holding into a stack of them
  • Optimized moving platform memory usage
  • Moving platforms no longer push entirely through the surface when falling into water
  • Re-added moving platforms in water getting slightly impacted when the player landing on them
  • Moving platforms now retain their speed cap from water when being pushed under
  • Added new variants of moving platforms: wood boxes and metal boxes, the latter sinking in water and being unaffected by saws and drills
  • Added the ability to dash grip on moving platforms
  • Moving platforms can be pushed by dashing into them (including while  airborne)
  • Changed several velocity and friction values for moving platforms
  • Added coyote frames to inheriting speed from a moving  platform you leave
  • Added moving  platforms using ice friction while on ice
  • Increased moving platform water float velocity
  • Changed moving platform behavior when the player is sandwiched - the outcome depends on the moving platform's type
  • Added several improvements to the player pushing moving platforms
  • Decreased the moving platform spawn time interval
  • Platform spawners now spawn  platforms even when they are off screen
  • Improved water visuals when impacted by the player next to the edge of water
  • Optimized global water for horizontal levels
  • Decreased sharpness of upwards surface waves and made water surface less square-shape when jumping into it at very high mass
  • Preview images for dark world levels are now darker
  • Added player push animation for pushing moving platforms/walking into walls
  • Prevented player from picking up deposits when there is not enough room left to grow
  • Added material specific jump VFX
  • Added two journal death sources and removed one
  • Optimized object filtering and draw calls

Files

Alkali-Windows-64bit-v0.6.3.zip 96 MB
Apr 15, 2022

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