Patch 0.4.5


  • You can now buffer inputs from respawn animation
  • Spawning on the ground no longer lets you roll instantly (this gave no speed advantage)
  • Game end screen now contains number of completed levels and number of acquired diskettes (per color)
  • Game end screen now also appears first time all levels are completed, and first time 100% is achieved
  • Added new icon for levels completed and for score
  • Diskettes that has been picked up on previous attempts has a 50% opacity in the world and in the HUD
  • World stats toggle is persistent between worlds and after application close
  • Added selection of shrink speed in the game menu
  • A death counter UI can be enabled in the game menu
  • Shader quality can now be selected in the video menu
  • Greatly improved text input field for naming levels
  • Fixed issues with navigation buttons not updating when controller status changes
  • Fixed downwards-facing semisolids in water having buggy collision
  • Water snapping for sinking water happens before room transition to match correct water position
  • Global water is now visible in preview images
  • Removed off-screen global water in certain levels to improve performance
  • Water splash/burst audio no longer plays on pause/unpause or after entering/exiting room transition while being in water
  • Looping sounds now pauses when tabbing out or pausing the game
  • Fixed cracked ice SFX playing on death in certain cases
  • Updated credits with Speedrun Challenge winners

Files

Alkali-Windows-64bit-v0.4.5.zip 92 MB
Sep 20, 2021

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